![]() ![]() If a unit is destroyed that other units were retreating to (see Majors, Forward Emplacements, and OKW Supply Trucks) the retreating units choose a new retreat point during the next Maneuver Phase. The exception is indirect effects, for example placing an 'Eye' die for a Recon Plane ability reveals the hex for everyone.ħ. REMINDER: Commander abilities never affect allies unless otherwise stated. (See Royal Engineer Regiment and Devil's Brigade examples below).Ħ. ![]() Alternate unit versions found on some Commander Cards retain their original unit's upgrade options unless otherwise specified. These upgrades can only be purchased once per unit.ĥ. This package includes the base game, which you can then upgrade by. Unit Upgrades from Commander tiers are in addition to the units normal upgrade options found on their building board. Experience the ultimate WWII RTS platform with COH2 and its standalone expansions. Vehicle Call-In's from Commander tiers can be purchased multiple times in a round.Ĥ. Some unit pay-per-use abilities allow multiple units to activate an ability, in these cases each unit can only activate the ability once.ģ. Instead, each unit has a specific role on the battlefield. Many of their units also lack versatility. Commander pay-per-use abilities can only be activated once per round.Ģ. 2.5 Heavy Panzer Korps 2.6 Doctrinal Units 3 Doctrines Faction Overview Like the Wehrmacht faction in Company of Heroes 1, The Ostheer have a well-trained and more organized troop composition when compared to the allies. General Commander Card Rule Clarifications and Remindersġ. ![]() Click individual Commander image for clarifications and updates. ![]()
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